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	<title>/yellquiet.com Portfolio blog ::let my work speak for me,as a matter of fact-it will yell quiet!::</title>
	<link>http://yellquiet.com/blog</link>
	<description>Committed, Progressive, Dedicated, and Passionate Professional. I am a Interactive Media Developer  based in Atlanta, Georgia. I use 3d, flash, animation, graphics, AS2. AS3, javascript, and xml for elearning development , casual game development, and prototyping  with emphasis on information architecture.</description>
	<lastBuildDate>Mon, 09 Jan 2012 16:00:50 +0000</lastBuildDate>
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		<title>a new year</title>
		<description><![CDATA[happy 2012. We ended  and started 2012 in NYC.  Very cool experience. It was a great way to start and end our year.  after a week of rejuvenation- back to work.]]></description>
		<link>http://yellquiet.com/blog/2012/01/09/a-new-year/</link>
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		<title>2011 year ending&#8230;oooooo the optimism a new year brings</title>
		<description><![CDATA[SOOOO. Unity 3.5 is beta testing the new flash export tool. It has sucked my interest a bit (although flash is up in the air(no pun intended)). The fact that unity can export to flash-opens even more doors. The problem with that is- the new IE and other browsers won&#8217;t support flash by default (which [...]]]></description>
		<link>http://yellquiet.com/blog/2011/12/29/2011-year-end/</link>
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		<title>Psyop and Information IO</title>
		<description><![CDATA[A Flash CBT module developed for the US ARMY.]]></description>
		<link>http://yellquiet.com/blog/2011/12/03/test-3/</link>
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		<title>How to gauge a tank (interactive video)</title>
		<description><![CDATA[]]></description>
		<link>http://yellquiet.com/blog/2011/12/02/how-to-gauge-a-tank-interactive-video/</link>
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		<title>iphone native app (routing)</title>
		<description><![CDATA[]]></description>
		<link>http://yellquiet.com/blog/2011/11/29/iphone-native-app-routing/</link>
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		<title>ipad hybrid app near completion</title>
		<description><![CDATA[So my ipad hybrid app is near completion. WOOhoo! Thought it take the entire weekend, but i spent a couple hours this afternoon trying to parse the twitter api data. I couldn&#8217;t figure out why the twitter profile&#8217;s text wasn&#8217;t loading, but the users pics were loading. I was only missing a small snippet of [...]]]></description>
		<link>http://yellquiet.com/blog/2011/11/26/ipad-hybrid-app-near-completion/</link>
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		<title>Turkey day came and went</title>
		<description><![CDATA[Turkey day has come and gone. We all should be thankful. There are people out there who don&#8217;t have much and appreciate what they got and who they are. Remember to put GOD First, push forward, and tell your loved ones how much you love and appreciate them.]]></description>
		<link>http://yellquiet.com/blog/2011/11/25/turkey-day-came-and-went/</link>
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		<title>Help forums</title>
		<description><![CDATA[Over the past 5 years, I have mainly used forums for help. Its rule of thumb for most developers to turn to forums for help because you learn alot from other developers, and your question has probably been already asked; so most of the time, you can search them for tips to accomplish something or [...]]]></description>
		<link>http://yellquiet.com/blog/2011/11/23/help-forums/</link>
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		<title>Model-View-Controller(mvc), css3,html5,js, iPad dev and more</title>
		<description><![CDATA[I have been studying MVC design patterns. What is it? Well application development can get quite messy with hundreds and hundreds of lines of code and for the sake of sanity and reusaabilty, engineers tend to rely heavily on design patterns. Patterns form a structure  which your application is built upon. It allows a sense of organization [...]]]></description>
		<link>http://yellquiet.com/blog/2011/11/22/model-view-controllermvc-css3html5js-ipad-dev-and-more/</link>
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		<title>JSFL and actionscript 3.0</title>
		<description><![CDATA[Had some downtime yesterday @ work. In our last meeting-the idea of automating some of our tasks came up. Immediately-i thought back to some years ago when my coworker/friend would create tools that would automate most of his tasks. Back then..had no idea what he was coding in, just knew he was working with some [...]]]></description>
		<link>http://yellquiet.com/blog/2011/11/02/jsfl-and-actionscript-3-0/</link>
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		<title>O-M-G&#8230;i just got an IPAD 2</title>
		<description><![CDATA[My hubby just surprised me with an IPAD 2. yay!]]></description>
		<link>http://yellquiet.com/blog/2011/10/11/o-m-g-i-just-got-an-ipad-2/</link>
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		<title>Google API integration with json and YQL</title>
		<description><![CDATA[I have been working on implementing google&#8217;s api into my app. I think that the &#8220;true routing&#8221; feature is pretty unique and being able to code that in itself is outstanding.  For people like myself, who get lost ridiculously easily(even walking)-having an application guide you to your destination is important. I have seen many implementations [...]]]></description>
		<link>http://yellquiet.com/blog/2011/10/10/google-api-integration-with-json-and-yql/</link>
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		<title>stacking it up with ext-js</title>
		<description><![CDATA[&#160; On my free time, I have been continuing to learn more about the ext js framework. I finally managed to grasp an understanding of nesting both images and text within panels using css. I was struggling trying to get the html data to load while trying both. My buddy and I had a conversation [...]]]></description>
		<link>http://yellquiet.com/blog/2011/10/02/stacking-it-up-with-ext-js/</link>
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		<title>EXT JS- dynamic panels</title>
		<description><![CDATA[Last night, I spent several house studying ext js. I am learning how to both configure and implement layouts using ext js, which can be implemented on both IOS and Android devices. Dynamically lay outing with the ext js api can be quite tricky for many reasons. I don&#8217;t consider myself a hardcore javascripter-though I [...]]]></description>
		<link>http://yellquiet.com/blog/2011/09/29/ext-js-dynamic-panels/</link>
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		<title>Popular Mechanics Ipad App</title>
		<description><![CDATA[I have become quite fascinated with apps for magazines. It not only saves on paper, but they are highly interactive and appealing&#8230;More on this later.]]></description>
		<link>http://yellquiet.com/blog/2011/09/26/popular-mechanics-ipad-app/</link>
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		<title>CNET info graphic media presentation&#8230;very nice!</title>
		<description><![CDATA[&#160; Animated history of the iPhone &#124; CNET UK]]></description>
		<link>http://yellquiet.com/blog/2011/09/24/1059/</link>
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		<title>Flash is dying&#8230;..dune buggy game under development</title>
		<description><![CDATA[For the past year mainly or since the release of the iphone and other IOS platforms, there has been much talk about flash being killed off. Having worked in the elearning since 2005, I knew how important it was to keep my flash skills up. Well, a couple days ago there was a new article [...]]]></description>
		<link>http://yellquiet.com/blog/2011/09/17/flash-is-dying/</link>
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		<title>Ziggypop Adventure game (web)</title>
		<description><![CDATA[2.5d sidescroller game. All 3d models, animation, graphics, and interactivity developed by me. Game concepts/sketches and designs by my other half. Simply put, this is a 3d world giving the impression of a 2d side scrolling game. Eventually this will be placed on the iphone or Mac STore. Game is coded in javascript]]></description>
		<link>http://yellquiet.com/blog/2011/05/29/ziggypop-adventure-web-edition/</link>
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		<title>AT&amp;T Laptop Connect</title>
		<description><![CDATA[Module developed for best buy learning lounge. Completely flash driven. Loads all external swfs-No xml. UI,UX, graphic design, animation, and actionscripting]]></description>
		<link>http://yellquiet.com/blog/2011/05/29/att-laptop-connect/</link>
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		<title>GAME OVER text</title>
		<description><![CDATA[Loving my gameover text. Nice graphics can really give dull games life.]]></description>
		<link>http://yellquiet.com/blog/2011/03/19/game-over-text/</link>
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		<title>Very proud of my other half</title>
		<description><![CDATA[Check out my boo @ 34 seconds and 1:15 in the lime green (my fav color). Love you boo boo. He leads and manages the game design team over there. Hes also their in house &#8220;3d artist&#8221;.]]></description>
		<link>http://yellquiet.com/blog/2011/03/18/very-proud-of-my-other-half-enock/</link>
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		<title>GUI screen 2</title>
		<description><![CDATA[]]></description>
		<link>http://yellquiet.com/blog/2011/03/18/gui-screen-2/</link>
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		<title>GUI screen 1</title>
		<description><![CDATA[Some GUI  screen designs Ive been working on for my 2.5d game. Has a retro spin to it. Main screen and the main User Interaction  screens The screens have been developed in photoshop. I will pull these in the engine and apply code to them. &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;]]></description>
		<link>http://yellquiet.com/blog/2011/03/18/gui-screens/</link>
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		<title>Stacking and Chaining Coroutines</title>
		<description><![CDATA[Back to working on ZiggyPop and I fixed where I left off. Its wierd  how I hadn&#8217;t touch this in a while and it took me less than an hour to figure out what I needed. Well, i reached the part where Z land on the button. That triggers the animation of the button going [...]]]></description>
		<link>http://yellquiet.com/blog/2011/03/17/stacking-and-chaining-coroutines/</link>
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		<title>AT&amp;T rateplans courseware</title>
		<description><![CDATA[]]></description>
		<link>http://yellquiet.com/blog/2011/03/16/att-rateplans-courseware/</link>
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		<title>Adobe vs Apple</title>
		<description><![CDATA[The rift between Adobe and Apple has ended. Adobe lost of course. They decided to develop their own tool which will take swfs and convert to HTML (HTML5). The tool is somewhat  similar to Sencha Animator. Sencha animator takes sencha animated content and exports it out as CSS3 code. My thought is that Wallaby (adobe product)  [...]]]></description>
		<link>http://yellquiet.com/blog/2011/03/14/adobe-vs-apple/</link>
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		<title>Asynchronous Recursion.</title>
		<description><![CDATA[Its a new year! And I have hopped from framework to framework within the past month. I have come fond of webdevelopment. I like playing around with markup languages and javascripting. Frameworks are wayyy cool though. Jquery , MooTools, and lots of homemade frameworks can go pretty far-they tend to streamline the web development process [...]]]></description>
		<link>http://yellquiet.com/blog/2011/01/20/asynchronous-recursion/</link>
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		<title>The write less code. do more.Love it!</title>
		<description><![CDATA[Playing around with more code and loving it. Heres what I have been messing with:Javascript,(x)html,css3, and the very cool xcode. I developed my first minature web application. Wait&#8230;..arent all web apps-miniture? Yes! Its actually very basic-does nothing to fancy, but functions beautifully on the iphone and also integrates the iphones nativity. Has the same style [...]]]></description>
		<link>http://yellquiet.com/blog/2010/12/18/914/</link>
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		<title>Time to pick up a Development frameworks+libraries:) Flash/as2/as3 alone is not enough</title>
		<description><![CDATA[I decided its best for me to expand my knowledge base and start working with web development based frameworks. I plan to conquer a couple of frameworks within the next couple of months-particulary javascript based frameworks such as jQuery.  Javascript seems to be the answer to cross platform mobile dev issues. So studying j-based framework [...]]]></description>
		<link>http://yellquiet.com/blog/2010/12/12/learning-frameworks/</link>
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		<title>The revolution of apps</title>
		<description><![CDATA[The rise of the mobile app- I declare it a revolution! The past year and a half, I have watch mobile apps blow up. A year ago-I was only interested in the casual game applications that could be developed for the iphone and ipod touch. 1 year later, I am delving into native apps for the [...]]]></description>
		<link>http://yellquiet.com/blog/2010/12/09/the-revolution-of-apps/</link>
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		<title>mobile website</title>
		<description><![CDATA[My site is now mobile friendly. Still trying to figure some things out. The actual site looks great on smartphones, but not all phones are created equal-so I went in and made it mobile user friendly. . My mac mini is up and running. I used an old monitor(its small,but suits me well). In having an iphone, [...]]]></description>
		<link>http://yellquiet.com/blog/2010/12/05/mobile-website/</link>
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		<title>Trading and more</title>
		<description><![CDATA[So get this&#8230;&#8230;&#8230;..i traded my iphone that i got from ebay for&#8230;.a newer one. The one that I got from ebay apparently was a 2g-and it was $89. I got a 3G for free. My sister in law decided to switch providers..so&#8230;. she took the 2g and turned it in for a discount on her new [...]]]></description>
		<link>http://yellquiet.com/blog/2010/11/28/trading-and-more/</link>
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		<title>Using physics(the study of matter through time)</title>
		<description><![CDATA[What is physics? and how can i better utilze it Well, in my game&#8230;I have been trying to add physics to the flat bridge. SO after she walks on it- I want it to collapse. Physics are a powerful functionality. What is it? Well, game physics simulates Newtonian physics and that involves classical mechanics,but I [...]]]></description>
		<link>http://yellquiet.com/blog/2010/11/26/using-physicsthe-stud-of-matter-through-time/</link>
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		<title>So far..so good</title>
		<description><![CDATA[So far, all is looking pretty cool as of now. Of course second round+ things always get better. The more you do something the better it will be over time.  Those are words I consistently tell myself. No such thing is a failure. There is always room for improvement. The 1st game was just a practice.]]></description>
		<link>http://yellquiet.com/blog/2010/11/22/so-far-so-good/</link>
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		<title>Game Mapping Level 1 is under RE-development</title>
		<description><![CDATA[Finally got everything rolling. Ziggy is walking, camera scrolling, and collection all rolling. I probably will be able to knock this out quickly. What I will say that is great about re-development is that&#8212;the files and code is cleaner and better organized.]]></description>
		<link>http://yellquiet.com/blog/2010/11/19/game-maping-level-1-is-development/</link>
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		<title>Troubleshooting ziggys controll script</title>
		<description><![CDATA[Troubleshooting ziggys character animation on ctrled movements. Take a look below. Nearly 3 hours of debugging. I am getting there. She is walking. Next I am implementing camera movement--And I should start rolling after that. function OnDeath () { Spawn (); } function UpdateSmoothedMovementDirection () { var h = Input.GetAxisRaw (&#8220;Horizontal&#8221;); if (!canControl) h = [...]]]></description>
		<link>http://yellquiet.com/blog/2010/11/17/troubleshooting-ziggys-controll-script/</link>
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		<title>If anyone asks me who do I look up too…..</title>
		<description><![CDATA[This is who I look up to and admire. http://mashable.com/2010/07/28/developer-hacker-women-twitter/ Pam Fox, Jeri Ellsworth, Emily Chang, Hilary Mason,Danese Cooper, Leah Culver, Amanda Wixted,Sarah Allen, jenn Lukas, Nicole Sullivan, and Luara Thomson, Marissa Mayer Sara Chipps, Allison Gianotto, and Gina Trapani,so on&#8230;&#8230; this goes on for the top female developers in the world. Women like these [...]]]></description>
		<link>http://yellquiet.com/blog/2010/11/15/if-anyone-asks-me-who-do-i-look-up-too/</link>
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		<title>Ziggypop Adventure 1: Mushroom Hut Saga</title>
		<description><![CDATA[Since I am redeveloping mode, my goal is to have this whole game completed by early December. First and foremost, what was wrong with game that I didn not like? How should I improve it and make it more efficient? I love my character ziggy and plan to use her in other games . After [...]]]></description>
		<link>http://yellquiet.com/blog/2010/11/08/ziggypop-adventure-1-mushroom-hut-saga/</link>
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		<title>Runners United(Website)</title>
		<description><![CDATA[jquery, cycle plugin, html, css, and graphic UI design]]></description>
		<link>http://yellquiet.com/blog/2010/11/08/united-runnerswebsite/</link>
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		<title>What makes a true game developer?</title>
		<description><![CDATA[What makes a true game developer you asks? a) one whos files become corrupted and have no choice but to start all over without any gripes b) one who consistently refines their code The answer is A+B. Yes, my files are officially in some way corrupted. I have to start all over. Yes, it happens [...]]]></description>
		<link>http://yellquiet.com/blog/2010/11/07/what-makes-a-true-game-developer/</link>
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